Exodus was a post-apocalypse third person shooter. The game takes place in a world where plants have taken over. You seek for a reason to how this happened and how to counter-react it.
Role in the project: Environment Artist
• Creation of modular post-apocalypse assets.
• Meet the deadlines set by Scrum.
• Creation Diffuse, Normal, Specular, Emissive, Alpha Maps.
• Imported assets into UDK Engine.