Unending Zero is a stealth action game that gives the player a unique ability to phase through walls.
Featured in: Indie Game Magazine
Role in the project: Lead Artist
•Art direction and supervision of a team of 12 developers.
•Project management through Scrum system.
•The creation of the master shader that was used for the game.
•Dress the levels.
•Lit the levels.
The following pictures are from sections of the game, I was responsible for the level building and lighting.